![]() ![]() We have core chase rules built into the game. Multiclassing is done with a feats system. The class system is considerably different in many ways (10 levels, no Armor Class, Different class structures, Feats are standard) 3. Guns introduce a number of new mechanics into combat 2. Sigtrent : Kickstarter Evil Genius Games Everyday Heroes™: The Roleplaying GameEveryday Heroes™ TTRPG- a 5e version of d20 Modern – Highlander, Pacific Rim, Rambo, Total Recall, The Crow, Kong Skull Island & the GMshoeWhat are some of the key differences between Everyday Heroes and D&D 5e? Sigtrent : Key differences… 1. Sigtrent : Sure, let me hit the kickstarter page since that is where the action is at the moment. ![]() Dan the GMshoe : What are some of the key differences between Everyday Heroes and D&D 5e? ![]() Henry : Do you have a link to your current project? Dan the GMshoe : Thanks, The floor is open to questions! ![]()
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